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Open source · MIT · AI-native

Intelliverse Agent Skills — build apps & games in plain English

Agent Skills is our open-source, AI-native library for apps and games. Describe what you want in natural language and an AI coding agent wires it up — from spec to live retention, across 11 engines and every major platform. This is the one-stop shop: design, build, ship, and grow without stitching together a dozen vendors.

Compatibility libraries and the published repository retain their historical technical identifiers so existing integrations and package links continue to work.

31
AI agent skills
11
engines (Unity, Unreal, Godot, Roblox…)
33+
live-ops retention systems
MIT
fully open source

Natural-language app development

Every capability ships as a SKILL.md any AI coding agent can run — Cursor, Claude Code, Windsurf, Copilot, Codex, Devin. Together these 31 skills are Agent Skills: you just say what you want, and the agent follows the skill.

Scaffold a whole game

"Generate a starter project for Godot."

Fully-wired build: auth, economy, daily rewards, streaks, leaderboards, achievements, analytics & FTUE working out of the box.

Add AI characters

"Add AI NPC dialog and a voice host."

7 AI subsystems: NPC dialog, voice/TTS, moderation, content generation, and player profiling.

Monetize

"Monetize my game with rewarded ads."

LevelPlay / Appodeal / AdMob waterfall, IAP with receipt validation, and offerwalls — all server-validated.

Run live events

"Add daily rewards and a season pass."

33+ config-driven Hiro systems incl. tournaments, leagues, streaks, and season pass.

The complete funnel — design → build → ship → grow

One toolchain takes you from idea to retained players. No vendor stitching, no glue code.

1 · Design

Design the game

  • AI-assisted GDD (15 templates, MDA, Bartle types)
  • Economy simulator (Monte Carlo, inflation detection)
  • Narrative engine (branching dialog, story state)
2 · Build

Build on any engine

  • Asset & character pipelines (2D/3D, schema-validated)
  • Procedural AI levels, multiplayer, accessibility
  • Server-authoritative security & anti-cheat
3 · Ship

Ship everywhere

  • CI/CD for 11 engines, store submission
  • Quality gates, crashlytics, localization
  • Auto-generated landing pages & store assets
4 · Grow

Grow & retain

  • Live-ops, analytics funnels (D1/D7/D30, LTV)
  • Remote config, smart push notifications
  • UGC pipeline, daily/weekly content
Retention is built in

Keep players coming back — and turn growth into leads

Live events & tournaments

Config-driven tournaments, leagues, season pass, and event leaderboards — 33+ Hiro systems plus Satori A/B testing and cohort analytics.

Earn mechanics

Wallet / economy, daily rewards, streaks, spin wheel, season pass, leagues, and achievements that drive habit and LTV.

Smart re-engagement

Send-time-optimized notifications and lifecycle journeys pull dormant players back before they churn.

And it closes the loop with the engagement stack: players, referrals, and in-app intent flow straight into Twenty (CRM) via n8n — so growth inside the app feeds the same lead engine every brand and app already uses.

One Agent Skills library, every engine and platform

UnityUnrealGodotRobloxDefoldCocos2d-xJavaScriptC / C++Java / AndroidFlutterWeb3

Open-source backend (Nakama) + 33 Hiro live-ops systems + Satori analytics — self-hosted or cloud. Built so an AI agent can ship a retentive, monetized app end-to-end.