Ship your game or app in a weekend with the IntelliVerseX SDK
Describe your game or app in plain English and an AI agent scaffolds it — economy, live-ops, live events, monetization, and analytics included. The same retention engine that lifts D1/D7 for games powers your app too. Open source, free to start, across 11 engines.
One open-source toolchain — build, ship & grow
Don't just ship — keep them coming back
Most apps and games lose the majority of users in week one. The SDK ships the retention loops — onboarding, daily rewards, streaks, live events, and tournaments — that bend your D1/D7 curves up instead of down.
Guided onboarding, daily rewards, and streaks wired in from the first session.
Seasons, quests, and progression loops that pull users back through week one.
Config-driven leagues, events, and season pass — schedule them without a redeploy.
The live-ops stack that retains players powers consumer apps too.
Lift figures are illustrative targets based on live-ops best practices and internal benchmarks; actual results vary by app, game, and audience.
What you can ship
The SDK does the heavy lifting so a weekend goes to your game or app, not your plumbing.
A playable game or app, scaffolded
Auth, economy, daily rewards, streaks, leaderboards, achievements, analytics, and first-time-user flow wired up from one plain-English prompt — for games and consumer apps alike.
AI characters & content
NPC dialog, voice/TTS, moderation, and content generation — add living characters without building the plumbing yourself.
Monetization that's server-validated
Rewarded-ads waterfall, in-app purchases with receipt validation, and offerwalls — revenue wired in, not bolted on.
Live-ops & retention
33+ config-driven systems: tournaments, leagues, season pass, and events that bring players back after launch.
Frequently asked questions
Start building this weekend
Join the SDK early-access waitlist or book a free build call — and ship something playable.
- Open source (MIT)
- 11 engines
- Free to start
- Retention built in