Apps & games · Open source · Retention built in

Ship your game or app in a weekend with the IntelliVerseX SDK

Describe your game or app in plain English and an AI agent scaffolds it — economy, live-ops, live events, monetization, and analytics included. The same retention engine that lifts D1/D7 for games powers your app too. Open source, free to start, across 11 engines.

Building now? Book a build call

One open-source toolchain — build, ship & grow

11
Engines supported
31
AI agent skills
33+
Live-ops retention systems
MIT
Open source & free

Don't just ship — keep them coming back

Most apps and games lose the majority of users in week one. The SDK ships the retention loops — onboarding, daily rewards, streaks, live events, and tournaments — that bend your D1/D7 curves up instead of down.

up to +35%
D1 retention lift

Guided onboarding, daily rewards, and streaks wired in from the first session.

up to +20%
D7 retention lift

Seasons, quests, and progression loops that pull users back through week one.

weekly
Live events & tournaments

Config-driven leagues, events, and season pass — schedule them without a redeploy.

apps + games
Same retention engine

The live-ops stack that retains players powers consumer apps too.

Lift figures are illustrative targets based on live-ops best practices and internal benchmarks; actual results vary by app, game, and audience.

What you can ship

The SDK does the heavy lifting so a weekend goes to your game or app, not your plumbing.

A playable game or app, scaffolded

Auth, economy, daily rewards, streaks, leaderboards, achievements, analytics, and first-time-user flow wired up from one plain-English prompt — for games and consumer apps alike.

AI characters & content

NPC dialog, voice/TTS, moderation, and content generation — add living characters without building the plumbing yourself.

Monetization that's server-validated

Rewarded-ads waterfall, in-app purchases with receipt validation, and offerwalls — revenue wired in, not bolted on.

Live-ops & retention

33+ config-driven systems: tournaments, leagues, season pass, and events that bring players back after launch.

Frequently asked questions

A focused prototype or a small playable game is realistic in a weekend because the IntelliVerseX SDK scaffolds the hard parts for you — auth, economy, daily rewards, leaderboards, analytics, and first-time-user flow are wired up from a plain-English prompt. Larger or production-grade titles take longer; the SDK shortens the path, it does not replace good game design.

Start building this weekend

Join the SDK early-access waitlist or book a free build call — and ship something playable.

Building now? Book a build call
  • Open source (MIT)
  • 11 engines
  • Free to start
  • Retention built in