Apps & games · Open source · Retention built in

Ship your game or app in a weekend with the Intelliverse SDK

Describe your game or app in plain English and an AI agent scaffolds it — economy, live-ops, live events, monetization, and analytics included. The same retention engine that lifts D1/D7 for games powers your app too. Open source, free to start, across 11 engines.

Building now? Book a build call

One open-source toolchain — build, ship & grow

11
Engines supported
31
AI agent skills
33+
Live-ops retention systems
MIT
Open source & free

Don't just ship — keep them coming back

Most apps and games lose the majority of users in week one. The SDK ships the retention loops — onboarding, daily rewards, streaks, live events, and tournaments — that bend your D1/D7 curves up instead of down.

Onboarding
Tools for the first session

Guided onboarding, daily rewards, and streaks wired in from the first session.

Progression
Tools for repeat play

Seasons, quests, and progression loops that pull users back through week one.

weekly
Live events & tournaments

Config-driven leagues, events, and season pass — schedule them without a redeploy.

apps + games
Same retention engine

The live-ops stack that retains players powers consumer apps too.

Integration requirements and outcomes vary by app, game, and audience.

What you can ship

The SDK does the heavy lifting so a weekend goes to your game or app, not your plumbing.

A playable game or app, scaffolded

Auth, economy, daily rewards, streaks, leaderboards, achievements, analytics, and first-time-user flow wired up from one plain-English prompt — for games and consumer apps alike.

AI characters & content

NPC dialog, voice/TTS, moderation, and content generation — add living characters without building the plumbing yourself.

Monetization that's server-validated

Rewarded-ads waterfall, in-app purchases with receipt validation, and offerwalls — revenue wired in, not bolted on.

Live-ops & retention

33+ config-driven systems: tournaments, leagues, season pass, and events that bring players back after launch.

Frequently asked questions

A focused prototype or a small playable game is realistic in a weekend because the Intelliverse SDK scaffolds the hard parts for you — auth, economy, daily rewards, leaderboards, analytics, and first-time-user flow are wired up from a plain-English prompt. Larger or production-grade titles take longer; the SDK shortens the path, it does not replace good game design.

Start building this weekend

Join the SDK early-access waitlist or book a free build call — and ship something playable.

Building now? Book a build call
  • Open source (MIT)
  • 11 engines
  • Free to start
  • Retention built in