Open source · MIT · AI-native

Agent Skills & the IntelliVerseX SDK — build apps & games in plain English

Agent Skills is our open-source, AI-native library for apps and games — used through the IntelliVerseX SDK. Describe what you want in natural language and an AI coding agent wires it up — from spec to live retention, across 11 engines and every major platform. This is the one-stop shop: design, build, ship, and grow without stitching together a dozen vendors.

31
AI agent skills
11
engines (Unity, Unreal, Godot, Roblox…)
33+
live-ops retention systems
MIT
fully open source

Natural-language app development

Every capability ships as a SKILL.md any AI coding agent can run — Cursor, Claude Code, Windsurf, Copilot, Codex, Devin. Together these 31 skills are Agent Skills: you just say what you want, and the agent follows the skill.

Scaffold a whole game

"Generate a starter project for Godot."

Fully-wired build: auth, economy, daily rewards, streaks, leaderboards, achievements, analytics & FTUE working out of the box.

Add AI characters

"Add AI NPC dialog and a voice host."

7 AI subsystems: NPC dialog, voice/TTS, moderation, content generation, and player profiling.

Monetize

"Monetize my game with rewarded ads."

LevelPlay / Appodeal / AdMob waterfall, IAP with receipt validation, and offerwalls — all server-validated.

Run live events

"Add daily rewards and a season pass."

33+ config-driven Hiro systems incl. tournaments, leagues, streaks, and season pass.

The complete funnel — design → build → ship → grow

One toolchain takes you from idea to retained players. No vendor stitching, no glue code.

1 · Design

Design the game

  • AI-assisted GDD (15 templates, MDA, Bartle types)
  • Economy simulator (Monte Carlo, inflation detection)
  • Narrative engine (branching dialog, story state)
2 · Build

Build on any engine

  • Asset & character pipelines (2D/3D, schema-validated)
  • Procedural AI levels, multiplayer, accessibility
  • Server-authoritative security & anti-cheat
3 · Ship

Ship everywhere

  • CI/CD for 11 engines, store submission
  • Quality gates, crashlytics, localization
  • Auto-generated landing pages & store assets
4 · Grow

Grow & retain

  • Live-ops, analytics funnels (D1/D7/D30, LTV)
  • Remote config, smart push notifications
  • UGC pipeline, daily/weekly content
Retention is built in

Keep players coming back — and turn growth into leads

Live events & tournaments

Config-driven tournaments, leagues, season pass, and event leaderboards — 33+ Hiro systems plus Satori A/B testing and cohort analytics.

Earn mechanics

Wallet / economy, daily rewards, streaks, spin wheel, season pass, leagues, and achievements that drive habit and LTV.

Smart re-engagement

Send-time-optimized notifications and lifecycle journeys pull dormant players back before they churn.

And it closes the loop with the engagement stack: players, referrals, and in-app intent flow straight into Twenty (CRM) via n8n — so growth inside the app feeds the same lead engine every brand and app already uses.

One SDK, every engine and platform

UnityUnrealGodotRobloxDefoldCocos2d-xJavaScriptC / C++Java / AndroidFlutterWeb3

Open-source backend (Nakama) + 33 Hiro live-ops systems + Satori analytics — self-hosted or cloud. Built so an AI agent can ship a retentive, monetized app end-to-end.